Saturday, October 3, 2009

8. Oxygen



8
O
Oxygen
15.9994

Oxygen Planets

Of all life-bearing worlds, oxygen planets are the rarest and most valuable.

Stars, of course, are as common as dirt, and as filthy with life. Sundwellers as large as Australia and as small as the state of New Jersey infest the surface of even so common a star as our own. A red giant like Aldebaran holds so many living creatures on its surface that it's a wonder any light gets out at all. Most of the leaders and industrialists of the Known Universe come from red giants.

Next after stars come the gas giants. Ammonia atmospheres, for some reason, are particularly conducive to intelligent life. Since ammonia-based life forms are almost universally floaters, lacking even rudimentary manipulating limbs, they lead lives of the mind. Most of the philosophers and theologians of the Known Universe come from gas giants.

Third in line are the vacuum planets. Free of the corrosive effects of an atmosphere, an enormous variety of magnetic, gravitic, and energy-based civilizations have arisen. These are the artisan races—the merchants, mechanics, and artists.

Last of all, and most valued, are the oxygen planets, often called the "Goldilocks worlds" because in order to hold the extensive oceans that make such atmospheres stable, they must be neither too far from their suns nor too near, but can only exist at a "just right" distance.

The oxygen planets are valued for their intelligent species. An oxygen race typically employs tools, shows enormous ingenuity under stress, is fiercely loyal and yet irrepressibly playful, and is capable of being taught almost any skill.

They make great pets.



© 2002 by Michael Swanwick and SCIFI.COM.

9. Fluoride



9
F
Fluorine
18.9984

The Message

The John Birch Society was right. Fluoridation isa plot. Not of Communists, however.

Toothpaste, it turns out, is a virus from outer space.

Impossibly distant, wonderfully evolved aliens detected our existence long eons ago. Benevolent creatures of ethereal purity, they resolved to do what they could to improve our lives. At enormous cost, they devised viral messengers of great subtlety and launched them across the void.

For a million years, the dust floated between stars. Hominids emerged from the African veldt and, as foreseen, built civilizations. Finally, in the late 1950s and early 1960s, the viral messengers arrived, floating down unnoticed from the night sky.

Nanomachines unpacked themselves. Insights spontaneously blossomed within human brains. By a series of what seemed logical decisions, fluoride was introduced into the drinking water.

Unfortunately, the aliens had conquered their baser instincts so long ago that they had completely forgotten about war, racism, aggression, and all the myriad woes we humans bring upon ourselves. These they could easily have cured. But they knew nothing of them. So they gave us the greatest gift they could think of.

The purpose of fluoridation is to prevent tooth decay.



© 2002 by Michael Swanwick and SCIFI.COM.

10. Neon



10
Ne
Neon
20.183

House Rules

I met the Devil in Las Vegas. He lives there full-time now. He says the light is good for his skin. We walked down the Strip at midnight, the neon reflected in his wraparound shades, and as we walked, I saw how his people adored him. Hookers seized his hand and kissed it fervently. Croupiers genuflected as he passed.

"They called Elvis the King," I remarked. "But really, the title belongs to you."

"Oh, pshaw!" the Devil said, pleased. "What a sycophantic little toady you are! You must be hoping to sell me your soul."

"Well …"

"I gave up on that. Got out of the direct sales end of the business entirely. Too much quibbling about clauses and legalisms. I was spending all my time with lawyers! That's no way to live."

"You don't collect souls anymore?"

"I didn't say that. Here, let me show how it's done now."

We went into a casino thronged with people playing the slots. Now and again, bells would ring and a player would scoop up coins and feed them back into the machine, emotionless as a robot.

"The machines are rigged to return a fixed percentage of the take." The Devil gestured toward the roulette wheel. "There are thirty-eight numbers, including the zero and double-zero. If you win, we pay off thirty-six to one. In the long run, the house always wins. It's like a tax on people who don't understand mathematics."

"Sometimes people hit the jackpot, though."

"Yes, and they're always welcome back. We'll send a private jet for them, if that's what it takes. They invariably end up broke and in hock to the IRS within the year."

"This is legal?"

"Oh, yes. Let me show you." He led me to the poker tables. I couldn't help noticing how grim and joyless all the players looked. "Poker is one of those rare games where, if you keep track of what cards have been played and maintain a cool head, the odds favor a skilled player."

He placed his hand on a card-player's shoulder. "Excuse me, sir. You've been counting the cards. I'm afraid you'll have to leave."

The man looked up belligerently. "Yeah, so what? I …"

The Devil's eyes glowed red. "Don't make me call the police."

The man left quickly.

"And that's all there is to it?" I asked, as we left the casino.

"That's all. Our clientele leave in despair—a sin in itself—and in order to get back into the game, they'll commit any atrocity imaginable. The odds always favor the house."

"And then you take their souls to Hell."

"Oh, not any more. We've modernized." The Devil indicated one of the neon signs. "Look inside the tube. See? Those are souls in torment. What a marvelous, jittery light they give off. It makes you subliminally nervous, and that in turn makes you more likely to gamble."

I don't mind admitting that actually looking at the tormented souls made me a little nervous myself. Suddenly, this whole thing didn't seem such a good idea after all. And since the Devil wasn't buying … I figured I might as well cut my losses.

"Well," I said uneasily, "I'll be seeing you."

The Devil showed his teeth in a wide smile. "Oh, I'd bet money on it."



© 2002 by Michael Swanwick and SCIFI.COM.

11. Sodium



11
Na
Sodium
22.9898

Electric Pickles

Try it yourself: in a dim room, impale a kosher dill pickle on two prongs, each of which is attached to one wire from an electric cord. Then (observing all possible safety precautions) plug it in.

Briefly, little happens. You hear a hum. You smell a stench. A wisp of smoke floats upward from the tormented pickle.

And then—what's this? One end of the pickle lights up! It sheds a lovely flickering yellow glow. In the darkened room, the effect is entrancing.

It's a moment of wonder and magic.

Here's the explanation: the atoms of NaCl salt in the pickle's brine exist as free-floating sodium and chlorine ions within the watery interstices of its cells. When electricity is pumped through the system, the sodium ions rush to one pole of your homemade device to seize an electron and make themselves complete. The ion rises one quantum level up and is made temporarily complete.

Like a not-fully-competent juggler, however, the sodium ion can seize the extra electron but cannot hold it. The ion falls from the higher energy quantum to the lower, releasing a packet of light in the process. Thus the lovely yellow glow.

Shakespeare was an electric pickle, and so was Virginia Woolf when she wrote A Room of One's Own. They were hooked into the psychic electricity of their times. They took in more energy than one person can hold. They went up a quantum. They fell back down. They shed light.

Try it yourself: plug into the Zeitgeist. Feel the power. Now create a work of art. Shed the light.

See how easy it is? I told you so.

The pickle, unfortunately, is not much good for anything after this exercise. Throw it out.



© 2002 by Michael Swanwick and SCIFI.COM.

12. Magnesium



12
Mg
Magnesium
24.312

Under's Game

The spaceships burned brightly in the vacuum between stars. They were a hundred miles long at a minimum. The tiny ships of the Space Force darted in and out among the flaming wrecks, dodging the Invader fleet's death rays when they could and dying when they couldn't. Courage was on the side of the Space Force. Numbers were on the side of the Invaders.

"It doesn't make any sense," Under said petulantly. "How can they burn in outer space? There's no air there. It's stupid."

"The hulls are made of pure magnesium. The Invaders breathe oxygen. One direct hit, and the two combine. What's so hard to believe about that?" his instructor asked the young military genius. "Let's test your skill. Take the controls. Show me how good you are."

Under picked up the pad, shifted forces along seven vectors at once, launched plasma torpedoes, and suddenly a full quarter of the Invader fleet was in flames. Then he threw the controller aside. "It's a dumb game. Aren't there any Cheez Doodles left?" He dug a hand under the sofa cushions, searching.

"Please," the instructor begged, tears in his eyes. He was a general, and the one who had convinced the Government of Earth to put all its defenses under the control of one prepubescent boy. The Invaders were better strategists than any adult human, and better tacticians as well. It only made sense to hand over all the Space Force to one boy and then (so he wouldn't freeze up under the responsibility) keep the reality of the situation from him. "You can have ice cream if you win. With sprinkles!"

Under's eyes gleamed. He snatched up the game pad, and launched a series of commands. The Space Force twisted, turned … and fled into hyperspace.

The Invader fleet followed.

"We're doomed!" the general wailed. All the vector lines on the display converged upon one small blue-and-white planet. "You're leading the Invaders straight toward Earth."

"That's what they think too." Under bit his lip and twisted on the couch. His thumbs were a blur. "But watch this. Our ships burn every ounce of fuel they've got and—there's no way the enemy can predict this—their vectors take them right through the Sun's corona . Their hulls are plasteel—they can take the heat. That gives them a slingshot gravity assist of ten gees. Just within performance tolerance of the crews."

"But now they can't maneuver!"

"They don't have to. Watch. The last of our ships is leaving the sun's chromosphere, and the first of theirs is entering."

There was a glint of light as the first Invader ship vaporized.

"See? Magnesium hulls, just like you said. Up in flames, and bye-bye Invaders!" He tossed the controls to the general. "Here, catch!"

The general stood mesmerized as the Invader menace evanesced, one instant a threat to human existence and the next instant only a memory.

"This is a great moment for humanity," he said, tears in his eyes. His thumb moved, inputting orders for the Space Force. Then he frowned. "They're not responding. They're still headed for Earth!"

"Yeah, pretty neat, huh? I figured they're out of fuel, anyway, so they might as well go out with a bang. So I aimed them straight at Home Base."

"But this is terrible! At those speeds, they'll hit us with all the force of so many nuclear bombs!"

"Hell," Under said. "It's only a game."



© 2002 by Michael Swanwick and SCIFI.COM.

13. Aluminum



13
Al
Aluminum
26.9815

Aluminum Foil

The only way to protect yourself from mind-control beams is to wrap your head in aluminum foil. Amateurs usually do a half-assed job of this. They cover the tops of their heads, leaving their eyes uncovered, or their nostrils. Don't make this mistake! Devise a periscope for your eyes, or a small television screen cabled to a camera duct-taped to your shoulder. Run rubber hoses up your nostrils so you can breathe. After a day or so, you stop noticing the smell. Swathe your head completely in three to five layers of foil.

There are many benefits to freeing yourself from mind-control beams. Loved ones speak to you more directly. Religious missionaries stop approaching you in airports. Most importantly, the world begins at last to make sense.

Even if you're under the influence of mind-control beams, it's possible to set yourself free. The first step is to admit that there's something wrong with reality. Not you—reality! Begin by paying attention to what you're doing. Ask yourself if it makes sense. That haircut you got the other day … What were you thinking? Those clothes in your closet that you've never gotten around to wearing … Would a sane person have spent money on plaid trousers? You don't even like plaid.

Stop! Right now! What are you doing? Reading an online story about mind-control beams and plaid trousers? Does that make any sense to you at all?

I didn't think so.

The roll of Alcoa is in the kitchen, in the drawer by the sink. Go get it. Now. Cover your head entirely, using all of the roll just to be safe. Be sure it's loose enough so you can breathe. Leave a tiny slit to see through, about as wide as a line of type on your computer monitor.

Lean your head forward, close to the CRT, so you can read these words, a line at a time. Are you ready? Good.

Now let's talk about the dangers of exposure to computer monitors.



© 2002 by Michael Swanwick and SCIFI.COM.

14. Silicon



14
Si
Silicon
28.0855

Programmable Breasts

The new Wonderbreasts have just been released and there's no escaping the ads: on billboards, bulging out of evening gowns and glowing bright as neon. Over the radio, playing seductive music from subcutaneous woofers and tweeters. The TV commercials demonstrating their prehensile abilities are eye-popping.

Reality moved beyond satire decades ago.

Women no longer look even remotely human. They have no noses to speak of. Their lips are enormous. Their eyes, modeled after those of the latest anime sex-heroines, originally belonged to cows.

By today's standards, I am a pervert.

I have what is now classified as a retro-fetish. I desire only natural women, with soft breasts, the hips God gave them, and gently curving stomachs incapable of flashing real-time downloads of the Dow Jones Industrial Average.

At night, I prowl the bars in seedy parts of town, looking for women so poor and marginalized they've never mutilated themselves. I take them home and touch their perfect bodies, and on a good night I convince them, briefly, that they are beautiful.

But then the grey light of morning comes, returning to them their ugliness and self-loathing. They slink away, miserable and ashamed. Nothing I can say will change their minds.

These are the women who turn me on. These are the women I love. Someday, I'll find one who'll stay.



© 2002 by Michael Swanwick and SCIFI.COM.